WebGL sketches
Constructive Math
Started as an equation plotter, now is a 2d playground
F(x,y,z) = S
Triangulization with marching cubes.
F(x,y,z) = S
Voxel data
Takes a curve (on a plane), creates unordered pairs of all points in the curve, and new point location is the midpoint, elevation is the distance. I first encountered with this construction in a 3blue1brown video
Sphere rolls on sphere.
This gif is around for a while: stereographic projection of a spiral on a sphere. I had an idea to step up a dimension, 4d hypersphere projected onto 3d space. Obviously I don't see in 4d, and could made mistakes, but this program is the result.
(u,v) => (x,y,z)
Times diagram described in a Mathologer video here
Voronoi with scriptable distance function
Bugs following each other.
1st -> 2nd
2nd -> 3rd
...
Nth -> 1st
1d cellular automata
(x,y) => F(x,y)
(x', y', z') = F(x,y,z)
Move and turn
Dandelion
Toys
Hexagonal grid partition
Welcome, Neo, ... to the Rendering Pipeline!
C - clear
Q - show all
Space - start/stop
Heightfield generator
Walk around funkyland
Airplane toy
Town builder using Kay Lousberg's assets
MISC
Julia fractals
Small curve collection in canvas-2D
?
Rolling gravity
ASCII images
ASCII .obj line renderer
Projections: axonometry, perspective, fisheye, ciclography
Hypercube